Our expectations of this should hinge on whether or not Gearbox farms out Homeworld 3. When they farm out the development or merely executive produce an existing title, it turns to poo poo. Gearbox does okay when they make the game in-house. I mean "This is the end times, we know this because the third hyperspace core had been found." Is a great opening line but the Kharak core didn't need to be one of those three. It didn't really make sense story wise and for me detracted from HW1 being about exiles constantly flying by the seat of their pants using old, ramshackle and salvaged tech and ships to just about stay in the fight as they advanced towards their home world. Man that was an intense thing to do and something I just was able to dream up and do outside the mission itself.Ģ) Making the hyperspace core that was found on kharak special.
#HOMEWORLD 2 PATCH 1.2 PLUS#
Plus it lead to fun little emergent stuff like when I harvested all the resources in supernova station using a carrier, two harvesters and a repair corvette. There was something very pleasant about repairing and rearming and getting all your ducks in a row in 1 and cataclysm. Homeworld 2 was a good game but I have two specific nitpicks of it.ġ) You didn't chose when to jump at the end of missions and it made everything feel rushed. Really felt that every mission past the first 4 or 5 really needed a bit of tightening up.
#HOMEWORLD 2 PATCH 1.2 SERIES#
That said though I loved the series nearly every game felt it started to lose its way near the end. HW2 got way too bogged down with gimmick missions I felt. I really preferred it to HW2 and replayed it a lot more than HW1. I too think that Cataclysm was horribly underrated. It was clearly not meant to be possible but if you sent salvage ships out and had them swing wide you could capture all the capital ships and save every platform from destruction. They didn't even have an audio clip for getting them all. I was always very proud I could get every single survivor platform in without any being destroyed. I built nothing but salvage ships I think there was like one mission where I had to put out some fighters.
![homeworld 2 patch 1.2 homeworld 2 patch 1.2](https://i.ebayimg.com/images/g/3DIAAOSwamZdogYk/s-l400.jpg)
The first game I capped everything all day. Cataclysm is easily my favourite game in the series as well, and I don't care if it's canon It also made a lot of gameplay improvements over Relic's first game (and had difficulty settings which let me enjoy the atmosphere without making me want to bang my head against a wall, HW2's auto-balancing still didn't achieve that) and other things I much preferred over Relic's changes in HW2. I can't understand why a lot of other internet denizens claim that it isn't canon and frame it as some sort of bastard child of the series.
![homeworld 2 patch 1.2 homeworld 2 patch 1.2](https://media.metrolatam.com/2018/01/25/patchlol-1200x600.jpg)
Like a lot of people in this thread I really loved Cataclysm and would probably place it above HW2 in terms of how much I enjoyed it. The Cataclysm missions that still really stand out to me are the Bentusi confrontation mission, which really showed how desperate the situation was when even they were considering getting the hell outta dodge, the one where you had to protect civilian convoy ships from the Beast (and oh god the price for failure on that one), and the mission that has the epic build-up to the Kuun-Lan's new superweapon where it ends up misfiring and you just go, "oh poo poo!". You'd occasionally have to stop because an enemy fighter would get smart and hover around between turrets on the ship, though. You could either very slowly and meticulously use your fighters to clear out the mines, or you could dock them all and just plow the Kuun-Lan right through it. I still love the level where you have to save the Clee-San research ship that got caught in a minefield patrolled by fighters.